Global Game Jam 2016 (post #1: Intro)

Global Game Jam 2016 (post #1: Intro)

At the end of January this year I took part in my first Global Game Jam. For those of you who haven’t heard of Global Game Jam (GGJ) before, I’ll give you a quick run down.

The idea behind GGJ is to inject new ideas into the gaming industry and help the art form progress. This is done by getting together as many game developers, artists, programmers, musicians etc. as possible together and getting them to create a game on a specific theme within 48 hours. This year’s theme was “Ritual.” The theme wasn’t revealed until the very beginning of the jam, so everything is made from scratch.

632 sites globally took part in GGJ resulting in over 3000 new game prototypes being released for free. You can check them all out on this link here.

It was an intense couple of days. I spent two days in a room with other composers and audio designers creating audio for games, and sleeping on an air mattress under my desk. As tiring as it was, I really enjoyed working with so many fantastic creatives! I wrote the music to three games (“Freedom,” “Festival of Realms” and “Gotana”) and co-wrote the music for another (“Bryony“) with amazing composer Aaron C Edwards.

In the following posts I’ll outline each game in a little more detail.

GGJ in Melbourne was fantastic. A huge thank you to all participants, the sponsors, the volunteers, Swinburne University for hosting us, and of course Giselle Rosman for organising EVERYTHING!

 

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